- Mrs D Roberts - Curriculum Leader for Computing and Business
- Miss K Hallmark - Teacher of Computing and Business Studies
- Mr R Maidment - Teacher of Computing
Key Stage 3
Computing at Hartford includes both IT and Computer Science.
Throughout Key stage 3 students will develop skills in Word Processing, Databases, Spreadsheets, Animation, Photo editing, Sound editing, Video creation, App creation and Website design as part of the IT elements. They will also be introduced to programming and computer hardware as part of their introduction to Computer Science. These skills are developed through the following units of work:
- Communication - How to communicate using word processing and email. They are also introduced to virtual platforms and online workspaces like Google classroom
- E-Safety - Ensuring students are aware of the dangers of using the internet
- Understanding computers - Investigating how a computer works and how it can communicate using binary
- Python - Learning how to code using the text based language "Python"
- Databases - Solve a murder mystery using a database
- HTML/CSS - Creating websites for a band
- Adobe Animate - Learning how to make different animations
- APP Shed - Learning to make an app and use visual programming to enhance it’s functionality
- Spreadsheets - Creating a financial model for a TV show
- Digital Detectives - E-safety, spotting scams, data and software protection and safe social networking
- Mayhem Manor - Planning and designing a new ride for Mayhem Manor Theme Park and presenting a complete proposal to the management board. Planning, designing and refining a control system, financial modelling and presenting information
- Python project- Creating a range of different programs to solve varying problems
Google Apps for Education
Google apps for education is used extensively by the Computing department. This means that every student is given a unique, but monitored email account within school. From this account in Google, they can access a wide range of supportive resources and learning environments. for example, Google Classroom is a secure place where students can see homework set and upload work to be marked digitally by their teacher.
The Computing department also uses a virtual learning environment. This means that schemes of work, revision materials and useful information can be accessed remotely from home. All students can access their user spaces from home, using this VLE. It helps parents too, because they can see any homework issued and any work their child may have missed due to absence.
Key Stage 4
- Information Technologies (IT)
- Computer Science
KS4 Information Technologies (IT) OCR Exam Board
Cambridge National in Information Technologies has been developed to give students a real understanding of their digital environment, develop key skills, and prepare them for their future use of IT in their chosen careers across a wide range of job roles.
Using real life examples from smart watches and music apps to cyber-security and fake news, students will be taken on a journey of discovery on how information technologies are applied, revealing to them the extent to which digital footprints impact on their everyday lives.
This qualification is equivalent to a GCSE in both size and rigour. There is one centre assessed unit offering practical task based assessment opportunities, alongside the examined unit of assessment, which contains underpinning knowledge and understanding.
Students will develop skills, knowledge and understanding through this qualification which are relevant to both work and further study. It will support students in a range of subject areas such as A Levels in Business or Geography, or Cambridge Technicals in IT or Further Education. It will also support progression into employment through Apprenticeships in areas such as Digital Marketer or Business Administrator.
Coursework and exam is split 50/50.
GCSE Computer Science OCR Exam Board
Component 01: Computer systems (Exam 50%)
Introduces students to the central processing unit (CPU), computer memory and storage, wired and wireless networks, network topologies, system security and system software. It also looks at ethical, legal, cultural and environmental concerns associated with computer science.
Component 02: Computational thinking, algorithms and programming (Exam 50%)
Students apply knowledge and understanding gained in component 01. They develop skills and understanding in computational thinking: algorithms, programming techniques, producing robust programs, computational logic, translators and data representation. The skills and knowledge developed within this component will support the learner when completing the Programming Project.
Students use OCR Programming Project tasks to develop their practical ability in the skills developed in components 01 and 02. They will have the opportunity to define success criteria from a given problem, and then create suitable algorithms to achieve the success criteria. Students then code their solutions in a suitable programming language, and check its functionality using a suitable and documented test plan. Finally they will evaluate the success of their solution and reflect on potential developments for the future.
The GCSE (9-1) Computer Science is effective preparation for a range of qualifications including:
- AS Level Computer Science
- A Level Computer Science
- Cambridge Technicals - IT Level 3 or Digital Media Level 3
These are OCR vocational qualifications that offer an alternative to A levels for students aged 16+.